Version 4, combat update
RougeInvaders » Devlog
I'm back yet again with another (semi) major update to my small little project that's stared consuming my life.
Today I have come to share news of the combat update, no longer must you pick up laser charges to shoot as you now can collect power from damaging the boss to upgrade shot speed and damage.
I've also added a few things:
- added hit indicators for when shots connect in the form of sprite
- reworked combat
- reworked boss difficulty to match new combat
Although this was a more or less small update it is definitely one of the more important ones for this games future.
thanks for playing and good luck!
Files
SPoSV4definitive.zip 14 MB
Oct 24, 2019
Get RougeInvaders
RougeInvaders
A bullet hell game that takes place in space
Status | In development |
Author | himegized |
Tags | 2D, Bullet Hell, GameMaker, Pixel Art |
More posts
- V7 Final Boss Update (part1)Nov 17, 2019
- V6 ReleaseNov 05, 2019
- SFoSV5Oct 31, 2019
- V4 quick balance patchOct 25, 2019
- V3 UpdateOct 21, 2019
- V2 updateOct 09, 2019
Leave a comment
Log in with itch.io to leave a comment.